Who we are · what we do
Small studio.
Big frog.
Stomaco Studio is a tiny team of friends from Romagna, Italy, making pixel-art adventures and easy-to-digest games. We've shipped more than twenty games, mostly small, mostly free, and one frog knight we're extremely proud of.
No corporate decks, no NFT pitch, no "we're revolutionizing the industry". We like short games, sharp pixels and finishing what we start (eventually).
// the important bits
| Founded in | Romagna, Italy (the piadina one) |
| Tools of choice | GameMaker Studio 2, lots of coffee, a pixel grid |
| Speciality | Platformers, adventures, browser toys, jam games |
| Team size | Smaller than the average high-school football team |
| Flag title | Frogbound: The Legend of Sir Hopper, on Steam since 2024 |
| Languages | Our games speak up to ten languages, including Romagnolo |
What we do
Four things, done with care
Platformers & adventures
Pixel-art games with tight controls, secrets and bosses. Frogbound is the flagship; there are more dungeon doors to open.
Snack-sized games
Games you can finish in an evening: jam entries, experiments, charity editions. Short on purpose, not by accident.
Localization
Ten languages in Frogbound, translated by humans (and one very patient Brazilian friend). Romagnolo included, obviously.
Games for good
Charity editions for Games For Love, a game about rebuilding Syria, and free stuff whenever we can afford it.
The crew
The humans behind the frog
Frogbound was built by a small core team, a few brilliant freelancers and a choir of friends. Their names are in the credits. Here they are again, because credits scroll too fast.
Sending a bug report, a translation fix or a nice message? That's how most of these names got here in the first place.
How we work
Finish the game. Then polish the game. Then feed the frog.
We prototype fast and release small. When something deserves more, like Frogbound, we keep working on it for years: updates, extra play modes, translations, bug fixes from beta testers who deserve medals.
Everything is made in GameMaker Studio 2 and runs on a potato. That's a feature: our games are lightweight, fast to load and friendly to old laptops.
This site is hand-made too: static HTML, no WordPress, no trackers, no cookie banners. We write code by night and make piadina by day.
// studio timeline, honest version
| Since forever | Free games and jam experiments on itch.io |
| 22 Oct 2024 | Frogbound: The Legend of Sir Hopper launches on Steam |
| 2024-2025 | Updates, languages, achievements, a charity edition |
| Today | Still updating Frogbound · still making small games |
| Next | More pixels. The frog isn't done hopping. |
Work with us (or just hang out)
Localization, pixel art, music, testing, or a game idea you can't get rid of: the Discord is the place. We answer as frogs.