Home/The Studio

Who we are · what we do

Small studio.
Big frog.

Stomaco Studio is a tiny team of friends from Romagna, Italy, making pixel-art adventures and easy-to-digest games. We've shipped more than twenty games, mostly small, mostly free, and one frog knight we're extremely proud of.

No corporate decks, no NFT pitch, no "we're revolutionizing the industry". We like short games, sharp pixels and finishing what we start (eventually).

// the important bits

Founded inRomagna, Italy (the piadina one)
Tools of choiceGameMaker Studio 2, lots of coffee, a pixel grid
SpecialityPlatformers, adventures, browser toys, jam games
Team sizeSmaller than the average high-school football team
Flag titleFrogbound: The Legend of Sir Hopper, on Steam since 2024
LanguagesOur games speak up to ten languages, including Romagnolo

What we do

Four things, done with care

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Platformers & adventures

Pixel-art games with tight controls, secrets and bosses. Frogbound is the flagship; there are more dungeon doors to open.

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Snack-sized games

Games you can finish in an evening: jam entries, experiments, charity editions. Short on purpose, not by accident.

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Localization

Ten languages in Frogbound, translated by humans (and one very patient Brazilian friend). Romagnolo included, obviously.

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Games for good

Charity editions for Games For Love, a game about rebuilding Syria, and free stuff whenever we can afford it.

The crew

The humans behind the frog

Frogbound was built by a small core team, a few brilliant freelancers and a choir of friends. Their names are in the credits. Here they are again, because credits scroll too fast.

Lord EnriProject manager · game design
Zeno BianchiniDesigner
Uriel RomeoDeveloper
Nicola PellegrinelliPixel art
Steven MelinOriginal soundtrack
Guilherme MorimuraBrazilian localization
Guglielmo CampiSound effects
Carnaccio · Da StrayAdditional music
KrisDa · Penzilla · aamatrickssAdditional art
Lord of StutteringAdditional pixel art
LUT · JOACollaborators
The beta testersPatience of saints

Sending a bug report, a translation fix or a nice message? That's how most of these names got here in the first place.

How we work

Finish the game. Then polish the game. Then feed the frog.

We prototype fast and release small. When something deserves more, like Frogbound, we keep working on it for years: updates, extra play modes, translations, bug fixes from beta testers who deserve medals.

Everything is made in GameMaker Studio 2 and runs on a potato. That's a feature: our games are lightweight, fast to load and friendly to old laptops.

This site is hand-made too: static HTML, no WordPress, no trackers, no cookie banners. We write code by night and make piadina by day.

// studio timeline, honest version

Since foreverFree games and jam experiments on itch.io
22 Oct 2024Frogbound: The Legend of Sir Hopper launches on Steam
2024-2025Updates, languages, achievements, a charity edition
TodayStill updating Frogbound · still making small games
NextMore pixels. The frog isn't done hopping.

Work with us (or just hang out)

Localization, pixel art, music, testing, or a game idea you can't get rid of: the Discord is the place. We answer as frogs.